Melon Smasher

A one-button action game with the simplest action but deep and playful content. The player controls a smasher by pressing any buttons to smash the melons passing by on a belt and avoid square-shaped kitties. This game has a combo system to reward player for continuously smashing melons and hitting multiple melons in one smash. The game speed also goes faster when the player reaches higher combos.

One-button Action Game

Oct 2021 - June 2022

Individual Project

Postmortem

This project begins as an individual one-week class project. I experimented with juice and particles to improve the game feel of the prototype. The result was really attractive, so I decided to keep developing it. During the development process, I practiced my skills on Unity, experimented with Unity features that I haven’t used such as 2d light in URP, and built this game from my rough thoughts to real ones. I designed and experimented with a lot of features that could deepen the possibility of this game. For example, I added a feature that the player can hit the area ahead of a melon to knock it up to make a multi-smash. I also spent a lot of time polishing the control and game feel. I also created most of the assets (except audio and BGM) in this game. Creating visual arts is not my strength, but I think that it’s important for a game to have coherent visuals, and game design, and creating assets by myself is the best way to achieve it. Moreover, I learned the importance of finding playtesters to play the game, because I played it too much and cannot judge the difficulty by myself. All in all, developing this game was a delightful process, so hope you enjoy it.